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INSTALATIONS

AI curator – Unknown Field

  • AI curator – Unknown Field 2026
  • An AI-powered curatorial system developed using Base44, designed to support and experiment with the conceptualisation, spatial planning and interpretation of exhibitions. The application integrates exhibition descriptions, curatorial and theoretical references, artwork information, and gallery-space analysis to generate a 3D gallery model with proposed artwork placements. Each placement is accompanied by a rationale informed by the supplied materials and the selected curatorial approach. Users can manually rearrange or replace artworks and engage in a dialogue with the AI curator to refine the exhibition concept. The process culminates in the generation of a curatorial text reflecting the final exhibition configuration and conceptual direction. The system was later extended to support the Performative Emergent Panel, an experimental discussion format in which the AI curator participates as a live speaker alongside human panellists. Its participation can be initiated manually or configured to occur automatically, introducing an element of unpredictability into the discussion. The system combines different OpenAI models, including GPT-4o mini and more capable GPT models, selected according to the complexity of the task. Panel transcript
  • Grey Zone 2026
  • Grey Zone incorporates NEXT 2.5, an interactive, enhanced version of my image-generating algorithm. The project explores the blurred boundaries of authorship, a question that has become increasingly relevant as AI enters contemporary artistic practice. The installation consists of three interconnected Python applications, developed through AI-assisted coding. Each application performs a distinct function: capturing the live camera feed, transforming the image through the NEXT 2.5 algorithm, and displaying the resulting image for interaction. Together, they form a real-time system connecting the physical gestures of visitors with the algorithmic evolution of the image. The hardware setup comprises a wide-angle webcam, a computer running the Python applications, and an ultra-short-throw projector that projects the evolving image onto the canvas. This configuration enables visitors to interact directly with the projected image and the physical painting surface. The installation, including canvases in progress, is exhibited in public spaces. Visitors are invited to draw on the canvases in collaboration with the NEXT algorithm. Throughout the process, I continuously filter and shape the evolving image, harmonising the composition while creating space for further interventions. I erase selected areas and apply white paint, introducing new surfaces for subsequent drawing and algorithmic transformation. After a period of public interaction, the canvases return to my studio, where I complete them. The final works emerge from an ongoing negotiation between human intervention, algorithmic processes, and my own artistic decisions, making authorship a dynamic and distributed process.

Drawing App

Drawing with the Unknown
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Open Structures – A meditation on becoming

Open Structures is more than an interactive experience — it is a reflection on how knowledge, imagination, and uncertainty co-evolve. In this digital space, every piece you place is a hypothesis — a temporary order within the field of the Unknown that enables new forms yet never becomes final. Building and breaking structures becomes a metaphor for the process of understanding itself: creation, equilibrium, disintegration, and emergence. Explore, experiment, and participate in the ongoing evolution of meaning.
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  • Temporal Entity 2025
  • Dismantled laptop replaying a conversation between GPT chats, covered in paint, 80×60
  • The process Room 2026
  • Room of Process is an immersive space dedicated to change as a continuous state and to the relationship between light, image, and the Unknown. The project takes the painting Shiva as its point of departure — a work developed and transformed using Clip Studio Paint and Procreate, with the support of NEXT 2.0, a self-developed, learning algorithm. The project approaches technology not as a tool for automation, but as a partner in the creative process — a space for dialogue, selection, and conscious decision-making. The algorithm does not replace the artist’s gesture; instead, it opens up a field of potentialities that is subsequently shaped, transformed, and materialised through the artist’s own practice. The spatial design was created in Blender. Room of Process also invites us to broaden our understanding of contemporary artistic practice. It demonstrates how collaboration between humans and algorithms can deepen the creative process rather than simplify it. Here, technology becomes a means of exploring the Unknown, while light serves as the medium through which the image remains in a state of continual becoming. The space offers no single, fixed narrative. Instead, it invites visitors to experience the image as a process — something that unfolds between control and chance, matter and energy, the recognisable and that which has yet to be seen.
  • Reset 2015
  • project: Radim Koros mentor: dr hab Lech Polcyn app programing: Łukasz Furman
  • The influence of IT for a recognition the World is undoubted. We can observe this in a way how we see a forms even, and it continues to a life of human itself. The flurry is many times a way for a psychicall disortion (fears and the feeling "be a superHERO"). Althought computer store a medicine - the Reset itself. But its just a temporary couse the OverDose comes again. As we can Reset a computer till infinite, We can do it with our lifes as well.

Chimera

  • Chimera 2017
  • This work was exhibited as part of Half–Lie–None, an exhibition exploring misinformation, lies, and untruths. Chimera is a spatial installation measuring 200 × 200 × 50 cm, constructed from wood, expanding foam, and tape. The projected animation was created entirely in Adobe After Effects.
  • Capitalism 2015
  • project: Radim Koros mentor: dr hab Lech Polcyn
  • Photographs edited in Adobe Photoshop, printed on transparent film, and applied to windows to resemble icons. "World in The Rush - Rush The World" These are icons of Capitalism these icons alived a visual displace to show the backside of Capitalism where the emptiness inside them is an instrument for a Devil. 

NEXT

Human-machine cooperation during the process of art creation. With particular focus on the personal treatment of the machine. If the painting is recognized as an freedom, therefore expression of the biochemical human deposition, the program would be considered as an expression of the machine and its technical-electrical deposition. First, if it is a program that will allow such an expression, that is, it will give the computer freedom and allow the lottery of the outcome. Python Program randomly transform the uploaded photo of painting. The transformed information are reordered in new noise like composition, which density is varied. The outcome is inspiration to further work on that painting. The physical object is a result of man-computer cooperation during process of painting. The single steps after computer processing stay virtual and are tokenised to NFT.
NFTs